Growing daily actives 400% by rebuilding the game four times
Four releases, each one fixing what the last had broken. Working with product and engineering, I designed the core game systems — attacks, loot, mining, leagues — and rebuilt them every time the numbers said players had solved it.
V0 — The Redesign
V1 — New Mechanics
Attack
Spend energy to attack someone. It drains their health, which cuts what they earn from quests. Now you're picking targets and timing. Weapons make it deeper.
Health
Everyone gets 100 HP, and your health scales your rewards. Low health, less XP and fewer gems. It regenerates over time, so you have to think about when you play, not just how much.
Defence
Shields and potions to protect what you've built. Do you spend on offense or defense? Up to you.
Mining
A passive loop that quietly earns while you're gone, and pulls you back to collect. 150 XP every 5 hours. Potions speed it up, so there's a timing game here too.
Level Up Rewards
Rewards at every level, so there's always a milestone coming. Some are virtual items you use in-game, some are real-world prizes. Communities configure their own real rewards, so each one can offer something its people actually want.
Four systems, all feeding each other. Mine while you're away, spend energy attacking, defend what you earned, level up.
V2 — Refined Mechanics
Attack Loot
It was the most elaborate thing we built in V1, and it was making the game worse. We replaced it with Loot — spend energy, steal XP straight from another player. No middle layer, no delayed penalty. You take what they earned. Suddenly attacking mattered, and there were a lot more ways to play. We also redid the inventory art with AI-generated assets to make it readable.
Monthly Leaderboard
Competition with a deadline, and real prizes at the top. Everyone starts over each month.
Progression Nudges
Little prompts after you do something, pointing at what's next. Finished a quiz? Here's another. Got looted? Go get them back.
Mining Improvements
Mining was central to how people played, so we made it easier to read. You can see your rate, track what's building up, and decide when to collect.
V3 — Expansion
Fantasy League
Draft five players and score points off the XP they earn. Only XP earned while they're on your team counts, so you can't draft once and forget it — you have to manage and swap. Best teams win real prizes. All the strategy, none of the grinding.
Zocial
A light social layer where posts disappear after a while unless you keep them. Create, like, comment. The expiry creates urgency, so people check in more.
Leaderboard Rules
Leaderboards became configurable, so each cycle counts XP from different sources. Whatever worked last month won't work this month.












































